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3do_bowg.3do
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1998-02-25
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15KB
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377 lines
# MODEL 'Bowg.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Weapons\CrossBow\Grip\Bowg.prj in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 12
0: KYHAND.MAT
1: KYHANDF.MAT
2: BOWPSIDE.MAT
3: BOWPTOP.MAT
4: BOWPSCP1.MAT
5: BOWPSCP2.MAT
6: BOWPBAR1.MAT
7: BOWPBAR2.MAT
8: BOWPPRT2.MAT
9: BOWPBALL.MAT
10: BOWPSTK1.MAT
11: BOWPSTK2.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.105556
# Insertion offset
INSERT OFFSET -0.001492 0.009076 -0.000334
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME K_Rhand
RADIUS 0.105556
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 67
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TEXTURE VERTICES 86
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2: 0.000001 -0.011287
3: 8.668824 -15.999585
4: 13.124579 -15.999585
5: 1.017365 -15.999996
6: 2.216687 -64.616730
7: 128.038483 -63.527317
8: 126.796532 -0.379508
9: 0.938944 0.357340
10: 2.216687 -64.616737
11: 128.034866 -63.343735
12: 126.799919 -0.551378
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14: 2.520303 -37.640934
15: 128.243744 -29.493910
16: 128.243744 -27.185541
17: 2.520430 -34.358959
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21: 2.520430 2.015567
22: -0.000004 0.000007
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57: 128.000000 11.831411
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62: 126.962257 -24.401770
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70: 128.000000 0.000002
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85: 0.000041 -31.999996
VERTEX NORMALS
# num: x: y: z:
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2: -0.199656 -0.609563 -0.767183
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66: 0.858942 -0.512072 -0.000000
FACES 33
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 3 2, 2 1, 1 0, 0
1: 0 0x0000 4 3 0 0.0000 3 0, 0 4, 4 3, 3
2: 0 0x0000 4 3 0 0.0000 3 1, 1 4, 4 0, 0
3: 0 0x0000 4 3 0 0.0000 3 5, 5 0, 0 3, 3
4: 0 0x0000 4 3 0 0.0000 3 5, 5 2, 2 0, 0
5: 1 0x0000 4 3 0 0.0000 4 2, 2 5, 5 6, 4 1, 1
6: 2 0x0000 4 3 0 0.0000 4 7, 6 10, 9 9, 8 8, 7
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14: 4 0x0000 4 3 0 0.0000 3 17, 30 18, 33 22, 32
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FACE NORMALS
# num: x: y: z:
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1: 0.415553 0.909362 -0.019385
2: 0.511859 0.858585 0.028834
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###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 K_Rhand